These are not absolutes, but rather suggestions. Feel free to contest their fairness. 1. Rich Burlew's modified Diplomacy rules, explained at http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html, are in effect. The changes are substantial, and familiarity with the rule is essential for any diplomacy-focused character. 2. Druids (probably) must use the Shapeshifting variant from the PHB II. Natural Spell is banned. 3. Monks have a BAB equal to their Monk levels. 4. Attempting to disbelieve an illusion is a full-round action that does not provoke an attack of opportunity. 5. Paladins cannot multiclass. They can still take prestige classes. 6. Experience for an encounter is received upon the first subsequent full night's rest. 7. The nature of magical items will be withheld (barring identification) until it becomes tedious for the DM to do so. 8. No evil characters. 9. All die rolls will be "called as they lie", regardless of where they end up, unless the DM determines the die to be "on edge" and allows a reroll. 10. All characters, in addition to the skill points gained from their class, receive an additional 4 skill points to be allocated at character generation. All skills are class skills for the purpose of these skill points, but no more than 2 ranks may be purchased in a single skill. The player must come up with a justification within the background of the character as to why he has these skills. 11. Attributes will be generated by rolling 4d6, dropping the lowest, and arranging as desired, or via 28 point buy. Reroll is allowed at DM discretion, or if the total attribute modifier is less than +4. 12. Classes allowed: All Core classes, Favored Soul, Hexblade, Ninja, Scout, Spellthief, Spirit Shaman, Swashbuckler, Warlock, Warmage, Factotum, Beguiler, Dragon Shaman, Duskblade, Knight, Crusader, Swordsage, Warblade Races allowed: All Core races. 13. Any other base classes are subject to DM approval, with the exception of psionic classes or any class that makes use of psionic abilities, which are not allowed. Other races subject to DM approval, but if it has a LA >+4, you're probably wasting your time, since most of my campaigns start at Level 5. 14. Whoever provides snacks for the group gets a 10% XP bonus for the session. 15. If you touch somebody else's dice, the owner is not held responsible for whatever retributive actions he may take. 16. Bull Rushing somebody into a solid object that cannot be pushed back deals up to 1d4 damage per 5 feet of movement, plus your Strength modifier.